![]() At its core it is a modified version of RP-1 plus a resizing mod to make parts something close to realistic in size, mass, and performance. Until 40k the aerodynamics overcame that easily, but after that it's impossible to keep under control, I would need to use some hypergolic verniers, but that will make the rocket less efficient while I'm already having problems making it efficient enough. LRTR is a less real than real(ism) mod for Kerbal Space Program to allow you to to play a Real Solar System RP-1 game with stock and stock-alike parts and without Realism Overhaul. Actually I just had an idle thought (though I need to research it more), but it seems to me that most of those early launch vehicles were built to a. Balloon tanks are the opposite of pressurized, they dont even have a rigid structure Pressurized tanks are rigid, plus they have additional tanks of gas (usually helium) that is used to fill up the vacuum left by used-up fuel, and thus keep the rest of fuel under pressure. EDIT: Then again newer engines are more efficient, if less powerful. I will add craft into this first post as they are added by their authors. The F-1 engine for example is still one of the most powerful engines ever built yet it was in the infancy of the space age. As a minimum, the craft here will need all of the required supporting mods listed in the realism overhaul thread, and possibly more depending on the author. With the development of SSTOs, space travel, once enjoyed only by a select few, is now cheap enough to be within reach of middle-class Kerbals. This thread is intended to be the repository for all craft designed and built to be flown with Realism Overhaul. The rocket, including the payload, is completely symmetrical, however the rocket starts steering right for no apparent reason. They have seen strange, beautiful, elegant, and gigantic aircraft enter orbit and return, all in one piece. For the first 40k control surfaces do the trick, after that I decided to use RCS. Now, that engine doesn't have thrust vectoring, which means alternative steering methods were necessary. Selecting parts for your ship is the first piece of the puzzle, and KER gives you. Visual mods are usually optional/a separate installation because KSP is enough of a resource hog as it is. Kerbal Engineer Redux is absolutely an extremely helpful quality of life mod. I'm not sure if installation of RO should trigger installation of RSS or not. I tried to make a small launch vehicle with the J2 Aerospike engine for the first stage. Realism Overhaul and RSS (Real Scale Solar System) are separate mods. E.g. Fuel value in tanks upon craft loading in the VAB do not hold their values. Ive been experienced an annoying issue, though (not sure if its RO related, but I think it is). ![]() I don't know if I should put it here or in the RO thread, but I cba to go through all the troubleshooting and I doubt it would help (also, I'm still using 0.24.2, because there's more mods compatible) so I'll put it here. Thanks for the work on the new release and the hard work.
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