It would be nice if the game included some of the quality-of-life elements present in a game like Kerbal Space Program, namely showing the player the vehicle’s center of mass and center of thrust. One of these included a buggy with upward-facing thrusters that, when driven carefully, allowed it to scale cliffs and other vertical surfaces and even upside-down.Įach part has its own weight, and distribution of weight and thrust is important to creating a functional vehicle. The other vehicles in the blueprints included standard cars as well as helicopters, jet-powered aircraft and insectoid crawlers, as well as some more unique selections. It took a lot of building, tweaking and rebuilding, and shows the diversity possible with the construction system. My demo experience consisted of over an hour of gameplay, most of which consisted of me trying and eventually succeeding at creating a functional quadcopter. The most interesting use I saw for this was on a crawler that someone created, which used alternating pressing and holding the A, D, G and H keys to make it walk. Engine parts and certain others allow you to select which elements they will control as well as assigning buttons to forward and reverse. The creation system is straightforward and easy to grasp, and the limited selection of parts at your disposal keeps the system from being overwhelming. There are also preset blueprints, which in the demo were vehicles created by the developers or by players at events, including the vehicle I created during my demo. According to the developer there will be a goal and the need to scavenge the roughly 100 different parts in the final game, but in the demo players were given free access to roughly 20 different parts to create their own vehicle and play around in the environment. Trailmakers is a game that allows players to create their own vehicle from an assortment of different parts. Now a new game, Trailmakers, is jumping into that ring, and I got a chance to try it out at PAX West 2017. Things like Minecraft and Kerbal Space Program are things I tend to spend a lot of time on, due to their open-ended nature.
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